Une façon simple de créer des distorsions sur les réflexions
et les réfractions et d’ajouter un offset aux coordonnées
de texture qui permettent d’indexer la texture de
réflexion ou la texture de réfraction. L’offset est simplement
un facteur de la normale en x et en z. Autrement dit, on additionne
un certain facteur de la composante x de la normale
à la coordonnée de texture u, et on additionne un certain
facteur de la composante z de la normale à la coordonnée
de texture v. Dans notre cas, on a choisi ce facteur comme
étant 0:25. Évidemment, plus ce facteur est élevé, plus les
distorsions sont fortes. À la limite, la distorsion pourrait être
si vive que l’on ne reconnaisse plus les réflexions et les réfractions.
Il faut donc choisir ce facteur judicieusement.
a simple way to create distortions
reflections and refractions and add an offset to the texture coordinates
that allow indexing texture
reflection or refraction texture.
is simply the offset factor in the normal x and z. In other words, we add
a factor of x
component normal to the texture coordinate u,and adds a factor of
z component of the normal to the coordinate of texture v
. in our case, we chose this factor as being
0:25. Obviously, the higher this factor, the higher the
distortions are strong. Ultimately, the distortion could be
so strong that we no longer recognize the reflections and refractions.
He must choose wisely this factor.
正在翻譯中..
A simple way to create distortions on the reflections
and the refractions and add an offset to the coordinates
texture allowing to index texture of
reflection or refraction texture. The offset is simply
a factor of normal in x and z. In other words, it adds
a certain factor of the component x of normal
to the u texture coordinate,. and it adds a
factor of the component normal to the coordinate z
texture v. In our case, we chose this factor as
being 0:25. Obviously, more this factor is high, more the
distortions are strong. At the limit, the distortion could be
so vivid that we recognize more reflections and refractions.
should therefore choose this factor carefully.
正在翻譯中..
A way simple to create distortions on the réflexions
et the refractions and to add an offset to the coordonnées
de texture which make it possible to index texture de
réflexion or textures it refraction. The offset is simplement
un factor of the normal in X and Z. In other words, one additionne
un certain factor of component X of the normale
to the coordinate of texture U,and one adds a certain
factor with component Z of the normal to the coordonnée
de texture v. In our case, one chose this factor comme
étant 0:25. Obviously, more this factor is high, plus les
distorsions are strong. With the limit, the distortion could être
si lives that one does not recognize any more the reflections and the réfractions.
Il is thus necessary to choose this factor judiciously.
正在翻譯中..